Tuesday, February 20, 2018

Chronicle III of the Castles & Crusades Campaign

Third session of our campaign last night as we are still mucking about in the town of Hrueset; doing jobs for the Merchant's guild and such. Last night we had the idea to go to the Dragon and Fox tavern on the seedier side of town to look for work. We came across Ered the "trader". She was having problems with a highwayman (named the Rat) who was now operating in town. Implicitly, she wanted him dead but left that up to us. We tried the bait and switch with me acting the drunk fool and the dwarf fighter and human ranger tailing at a distance but he didn't bite, I actually spoke to him but I wasn't rich enough and oddly enough he "disappeared"; come to find out he has some item of teleportation. The next night we tried again, but we got interrupted by zombies in the temple graveyard which outed me as a wizard as I hadn't used magic openly in town. After that, I wound up getting cornered by the Rat and his goons. We had a chat, he was very polite and I lived. We returned to Ered to notify her of our failure and things got sticky. I haven't been in a tavern brawl in years. I blinded Ered with my light spell and then dropped a sleep spell but didn't catch her mage who knocked me out of the fight with a magic missile. I was down but not dead and Elmandor (the dwarf) and Kiint (the ranger) carried the day. To be fair, we gave her the chance to forget everything but she got all threatening so Elmandor pushed her face in with his warhammer. Naturally we got pulled in for a statement but we carry a lot of juice with the Guild so it was a formality.
Pure town adventure, lots of role playing, some of the best fun I've had in a long time.

Chronicle II of the Castles & Crusades campaign

So, second session of the C&C campaign I am playing in on roll20. I'm playing a half-elven wizard. We were tasked by the Merchant's guild to investigate some banditry that was taking place on the southern trade road. The individual was using magic to waylay his marks so we turned the tables on him and captured him. Being a low level mage I wanted to collect his spell book, so after returning him to town we used Elmandor's (our dwarf) dog to track back to his hide-out. After getting through the wizard-locked door we came face to face with his two pet leucrottas. So I had the idea to feed them, which thankfully worked, ( I had no desire to fight one, much less two leucrottas). Picture this: a skinny half-elf throwing two skinned rabbits at these leucrottas and missing both times, basically conking them both on the head instead the rabbits landing in front of them, while the dwarf stood in front of them hammer at the ready just in case. It turned out the rabbits made them happy and they went into the next room and laid on their beds purring or whatever it is that leucrottas do. It was a bit comical.
This session was pure role-playing, there was no combat and only two spells were cast. This was one of the most fun sessions I have had in a while.

Chronicle one of the Castles & Crusades campaign

I first wrote this back in late December and just recently set up my blog that no one will care about but me, but I really enjoy writing so here it is.
So I played in my first C&C game on Friday night. It was fun, a lot of fun. I have to admit that when I got back into gaming after an involuntary hiatus, I was a bit of a purist. If it wasn't D&D it wasn't right; descending Armor Class all the way. I have since changed my tune on that. Honestly if it wasn't for the ascending Armor Class I would have thought I was playing D&D. The siege engine mechanic stays out of the way of role-playing and the game itself.
I haven't played many wizards in my 30+ years of gaming but I played the stats I rolled and wound up with a half-elven magic user. I joined a campaign that was already in progress and the party had just finished the module Rising Knight and were now in the town of Hurreset. Our party wound up doing a job for the Merchants Guild which involved the abduction of two townspeople. It turns out that they were taken by a scouting party of goblins. We managed to defeat a goblin ambush patrol, and left one alive for interrogation. From this goblin we found out that there were more and that they were here at the behest of their "king". I survived the adventure, which surprised me as a first level wizard, and I had taken an arrow which I was sure was going to kill me.

Why I like Pits & Perils

First off, no, this isn't going to be “Why I like Pits & Perils and you should too.” I suppose it's just a discussion about this and that. I think we all, as gamers, can remember the first time we cracked that book, whether it was Holmes, Moldvay or Metzger, and that “feeling.” That “feeling” almost defies description, wonder, amazement, those two words are only nebulous echoes of what we felt but it's as close as I can get. I haven't felt that sense of wonder in a long time and there isn't too much magic dust on me. I first went to war when I was 22, Operation Just Cause in 1989. Considering the Med deployments and two tours in the Middle East that sense, that feeling, seemed long gone. I tried to get it back a few times with video games, a brief stint with 3.5, and some other less savory vices but I never found it. Then I found things like OSR and Drivethru RPG, I found those old Moldvay books that I had lost so long ago, it was close, but it still wasn't the same. Whitebox was cool, Swords & Wizardry was cool as well but I still didn't have that feeling. Fast forward a bit and I came across Pits & Perils. I'm going to be honest when I read the free portion I didn't like it. I said to myself, “what is the deal with the d6's?” “What do you mean you only have one stat” This is craziness. Needless to say, I did not purchase it, at that moment. Fast forward again and I can't really even say how I came across it again but I was looking for a game that my sons and I could play and none seemed to fit. Now before anyone gets uppity I am not anti-Pathfinder, anti-5E or anything like that. There have been some games that came close, I mentioned two earlier. Others were BFRPG, a fine game, (I am campaigning in Morgansfort as a player right now on Roll20, LFRPG, another fine game, and AFF, a great game. I own all three of these games and many more; for my son however, the intricate character creation process in some games, the elaborate skill systems in others and mostly the pages and pages and pages of books was kind of a turn off. It seemed that there was no room for interpretation or imagination, now I know that this is not necessarily true but these systems aren't our cup of tea. I mean if a character has knowledge of “Dwarven physiology and internal structure” as a skill great, he or she will know exactly where to stab a Dwarf to cause maximum damage but if one is not a Dwarf how was this skill studied? Things like that seem a bit creepy. Don't get me wrong, if someone wants to play a half-gnome/half-tiefling Paladin/Monk/Violinist more power to them, it's a semi-free country and a wide open hobby, it just didn't work for us. Having gone off on that semi-rant, enter Pits & Perils. I read the “look inside” portion on the Oldehouse Rules website and something just clicked. I said to myself... yes, I talk to myself a lot, this is it. This is one nifty game. The old style typewriter font, the wood-cut artwork, the style and tone used in the writing, that “feeling”, there it was, smacking me in the face. 2D6 for mostly everything? A simple magic system? Different but really neat armor rules? Eureka, I have found it. My twelve year old, who thinks writing is of the devil and pencils are a torture device is now writing his own adventure; a ruined temple with a giant scorpion in it.
This game begs inspiration and imagination, the eloquent and tightly written rules would seem to demand it. Couple that with an active Google+ community, and great support from Oldehouse it is a win-win. Granted this type of game is not for everyone and I am not trying to convince anyone otherwise but it is so damn much fun. That is why I like Pits & Perils.

The Death of Thodus Frostreaper

Next installment of our Morgansfort campaign. Almost a total party kill in one of the last chambers, after defeating a party of gnolls who killed the jovial Gormadoc and the steadfast Gulderphen, the party then destroyed a group of skeletons guarding the main chamber. Once into the chamber mighty Thodus and Phireal were trapped when the crypt was opened. Illth managed to get the door open once again but ran in fear from the mighty blue warrior that they now faced. Phireal, Thodus and Zethera were slain by this unknown being.

Morgansfort Again.

Fourth session of our Morgansfort campaign and another delve into the old island fortress. New hirelings were employed; two wandering treasure seekers, one a dwarven outcast of Gryk Thalek named Phireal and a human guildsman Illthmier Bakker and a wandering elf named Gulderphen. We also met a new party member, a halfling priest of Agni named Zethera and his companion Gormadoc Goldworthy.
This session was quite a bit more combat intensive than the previous sessions. We had a running battle with some bombardier beetles which kept retreating around every corner. The goblin raiding party that had to be dealt with and a surprise encounter with a group of hobgoblins that we had to pay a hefty wereguild to in order to press on; they had a decided tactical advantage and combat was not an option. Deeper in the dungeon the party found a mithril long sword and a set of mithril chain mail, after which we were set upon by a pack of ghouls. Brave and loyal Greyforn fell to the claws of the undead beasts but the sword proved its worth. After that, it was decided that retreat was prudent as we had one dead and two with wounds. We ended up fleeing from a group of gnolls and made it back to the keep without further incident. The fallen will be mourned and new friends will be met.
Another great session, the new player Niko was awesome as was our DM Rick, as always. Thanks for a great game.

Morgansfort for The Basic Fantasy Roleplaying Game

New installment of the Morgansfort campaign last night and it was our third delve into the Olde Island Fortress, we came upon a dwarven priest named Henmom who joined the party. After delving into the second level the party decided to return to the keep and resupply. Upon our return to the island we had a chance encounter with a goblin raiding party and Henmom fell bravely in battle. It was discovered that our mage henchman Gimbalim was a craven coward fled the battle (he was given his walking papers). Hawk, the halfling warrior also fell. Thodus the dwarven warrior and Haygin the "procurer" were beset by the remaining five goblins but decided that today was not a good day to die and they and the ever faithful Greyforn survived to bring Henmom's body back to the keep. Good times, great DM, great guys. Thanks Rick.